Pritzza-Engine

(Story under articulation process, come back soon for full story!)

Journal: https://pritzza.github.io/SeniorProject/worklogs.html

Clip From Development: https://youtu.be/mn1BW1rYz2A

Historical Context

Spring before graduating high school, feb-may 2021

Technologies

C++ and SFML

Challenges

Scope creep, deadlines, smart pointers, designing a game engine, camera, how to do cut scenes, game state management, resource management, animating sprites

Achievements

Gained experience with some modern C++ features and created a cool journal documenting my thought/work process on a slightly larger project

The Story

My high school senior project was to explore the mechanics of interactive media. These were my words for “I wanted to make a game engine” and make it sound like it was related to school. I worked on it for 3 months and made regular journals at least once a week documenting my thought/design process for the work I was doing and the challenges I was overcoming. A great learning experience for how to architect software but not a game engine now. Really it turned out to be a framework that could be used to ease the task of making basic 2d games.